// void, Obj This, point pt

Druid this;
Obj obj;

this = This.AsDruid();
if (!.IsValid()) return;

while (!.Goto(pt, .sight, 2000, false, 2500));

Sleep(rand(500));
.PlayAnim(18, .pos);
Sleep(rand(100)+100);
obj = Place("Mist", pt, .player);
if(obj.IsValid){
	obj.SetStamina(10);
	.Damage(.health);
}
